If you’re unlucky you’ll be faced with XCOM 2’s equivalent of Enemy Unknown’s Terror missions. If you’re lucky, it’s the council getting in touch to give you a thumbs-up and tell you they’ve dropped some sandwiches for you in South America. There’s a notification screen you have to click through to find out what is about to try to kill you-I swear this is intentional, to let the sense of dread register for a second or two. The moment the timer freezes during a scan, I stop breathing. You’re scraping food and fuel out of the dirt to keep The Avenger in the air. This narrow series of opportunities fits the fantasy perfectly. I needed a cup of tea because it was all getting a bit too much. I needed Advent corpses to get a vital armour upgrade. I needed to hit an alien base to reduce the Avatar Project count-a doom clock that is very bad news if it maxes out. I have left supplies on the ground for a week because I needed to recruit an engineer. Brilliantly, you even have to scan to collect your monthly cache of supplies, hidden in the landscape to escape alien detection.
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